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Firewatch

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Download the fix: 3Dfix-Firewatch+(DX11)-2016-11-07.zip

Update 2016-11-07

The fix has been entirely redone from scratch for the Unity 5.4 update of this game. Be sure to use the uninstall.bat to remove the old version of the fix before installing this one.

  • The UI will now automatically return to screen depth whenever the mouse cursor is visible to make menu navigation easier.

  • Fog (and certain related shadows) are now accurately fixed.

Fixed

  • Lights
  • Shadows
  • Specular highlights
  • Glow around lights
  • Light shafts
  • Automatically adjust crosshair depth
  • Fog

Installation

  1. Extract the zip file to the game directory

  2. If you are on a 32bit OS, replace the DLLs with those in the 32bit directory.

  3. Disable motion blur, as it causes some rendering artefacts.

Keys

  • x: Toggle crosshair on and off

  • Backslash: Activate recommended convergence preset

Like my Work?

Consider supporting me on Patreon

This mod is created with 3DMigoto (by Bo3b, Chiri & myself) and uses Flugan's assembler


Gal*Gun: Double Peace

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Download the fix: 3Dfix-GalGun+Double+Peace-2016-11-09.zip

Fixes

  • Various automatic HUD depth adjustments (refer to Keys below)
  • Shadows
  • God Rays
  • Halos

Installation

Extract the zip file under:

....\GalGun Double Peace\Binaries\Win64

Open GalGun Double Peace\Engine\Config\BaseEngine.ini and search for:

AllowNvidiaStereo3d=False

Change it to True:

AllowNvidiaStereo3d=True

Keys

  • ~ = Toggle between two convergence presets
  • 1 = HUD to 2D screen depth (use for menus)
  • 2 = HUD to first vertex depth (selected by default, recommended for gameplay)
  • 3 = HUD to individual vertex depth (like 2, but HUD elements may be more skewed)
  • 4 = HUD to mouse depth (Periodically move the mouse to all four sides to calibrate)
  • 5 = HUD to depth of screen center

Known Issues

Parts of the HUD will break when a HUD adjustment is active.

Like my Work?

Consider supporting me on Patreon

The Elder Scrolls V: Skyrim Special Edition

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3D Vision fix for Skyrim Special Edition, which uses a DirectX 11 renderer. Made by masterotaku and DJ-RK. It was possible to do thanks to the 3Dmigoto developers.


Download link (7z): https://s3.amazonaws.com/masterotaku/SkyrimSE/skyrimse_3dfix_v2.7z
Download link (zip): https://s3.amazonaws.com/masterotaku/SkyrimSE/skyrimse_3dfix_v2.zip


Fixed

- Shadows.
- Water.
- Snow particles on surfaces.
- Skybox (clouds, sun, moon, stars, etc).


Not fixed

- Screen space reflections. Although they aren't too bad.
- God rays.


Installation

1- Download Geforce 3D Profile Manager.exe attached to this page.
2- In the "C:\ProgramData\NVIDIA Corporation\Drs" folder delete the nvdrssel.bin file (It will get automatically generated on profile import and export).
3- In Geforce 3D Profile Manager, choose "Export SLI Profiles" and save the NVIDIA Profiles.txt somewhere.
4- Open NVIDIA Profiles.txt in notepad (other editors may corrupt the file's non-standard encoding). At least up to 375.76 drivers, the game doesn't have a SLI profile. You need to import the profile contained in the "profile.txt" file, which is:

Profile "Elder Scrolls V: Skyrim - Special Edition"
    ShowOn GeForce
    ProfileType Application
    Executable "SkyrimSE.exe" Launcher="SkyrimSELauncher.exe"
    Setting ID_0x00a06946 = 0x780020F5
    Setting ID_0x1033cec2 = 0x00000002
    Setting ID_0x1033dcd3 = 0x00000004
    Setting ID_0x70092d4a = 0xb19c3532 InternalSettingFlag=V0
    Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
    Setting ID_0x702442fc = 0x1c22fe24 InternalSettingFlag=V0
    SettingString ID_0x7049c7ec = "웪ꑌ" InternalSettingFlag=V0
    SettingString ID_0x7051e5f5 = "籪鸙" InternalSettingFlag=V0
    Setting ID_0x708db8c5 = 0x5c3300b3 InternalSettingFlag=V0
    Setting ID_0x708db8c5 = 0x3FF13DD9 UserSpecified=true
    Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0
    SettingString ID_0x70b5603f = "榛鳈⏙ꢗ" InternalSettingFlag=V0
    Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0
    Setting ID_0x70f8e408 = 0x80b671fc InternalSettingFlag=V0
    Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0
    Setting ID_0x709adada = 0x37f58357 InternalSettingFlag=V0
EndProfile

5- Unzip the contents of the fix in the root folder of the game ("Skyrim Special Edition").
6- Launch the game and disable Compatibility Mode (ctrl+alt+F11 unless you had changed the hotkey). You need to have the advanced 3D Vision hotkeys enabled for that.


Hotkeys

- "F1": four convergence presets. Change them in "d3dx.ini" if you don't like them.
- "F2": HUD depth presets.
- "F3": bloom on/off. Not disabled by default.
- "F4": fog on/off. Not disabled by default and not intended to be disabled.
- "y": blood on screen effect. Not disabled by default.
- "v": HUD X axis curvature presets. 0 by default. The other values are 1 and -1.
- "b": HUD Y axis curvature presets. 0 by default. The other values are 1 and -1.
- "n": general HUD curvature setting. Curvature is disabled by default.
- ".": autocrosshair by DJ-RK, but this time as a hotkey. Disabled by default (it can interfere with some menus).
- "l": HUD on/off. It's on by default. It will disable all menus, letters, cursors, etc.


Recommended settings

Disable god rays in the game launcher options. For now they are at screen depth, so they are incorrect.

Screen space reflections work mostly OK for ground surfaces and will make nice 3D reflections, but you will notice that on walls and other surfaces they won't be accurate. It they annoy you or you need more GPU performance, disable them in the game launcher options.


FAQ

Q: Does this work with mods?
A: This fix has been tested with the Unofficial Skyrim Special Edition Patch (http://www.nexusmods.com/skyrimspecialedition/mods/266/?) and also with and without some graphical mods, like Realistic Water Two (http://www.nexusmods.com/skyrimspecialedition/mods/2182/?). I have also tried texture mods, which don't modify any shaders and shouldn't give any problems.

Q: There are too many hotkeys! They interfere with my custom binds or console commands. Can I disable some of them or change their key?
A: Yes. Open the "d3dx.ini" file and search the hotkey you want to delete or change. The sections are "[Key1]", "[Key2]" and so on. Delete them and the lines below them, or edit the "Key = " line. I have included descriptions so you will know which is which. You can also change the default value of variables. It's above the hotkeys section.

Q: X effect is broken since Y game update or Z essential mod. How can I let you know?
A: It's probably best if you post in this thread (https://forums.geforce.com/default/topic/969381/3d-vision/the-elder-scrolls-v-skyrim-special-edition/1/) rather than in this blog post. But feel free to post here. I'll try to check often.

Mirror's Edge Catalyst (DX11)

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Fix:
- Shadows
- Lights (CS Lights are disabled)
- Reflections
- Skyboxes/Sun/Moon
- Sun glow
- Lensflares (Aproximate)
- Others

Notes:
- I try to fix 100% Tile Lights (CS), but in this particular game have a very strange behavior. I think is related to how Compute shader is implemented in this engine. So, some lights will be disabled, mostly during night and indoor, because i disable in the user.cfg file the Tile lights.
- Use Reflections = HIPER, i fix all stuff using this option. I test changing to ohers settings and all work OK.
- Disable all HUD elements in the game menu. There is one Shader/texture for all the HUD, i can't separate to do a more complex stuff.
- A couple of times changing some settings and the other when i have to kill the game exe to exit, the next time i fire up the game some reflections where broken....i have to re-install the driver to fix that, very strange behavior.

Presets:
- Xbox Pad down and "O" key put the Target icons + some part of the HUD in to depth
- Xbox Pad up and "P" key remove the Target icons and HUD

Instructions:
- With Nvidia Inspector change the profile and use"Battlefield 1" profile
- Extract .zip where the .EXE is located

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

Blue Estate The Game

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What this mod does:
- Utilizes Helix's LUA script to fix shadows, lights & haloing issues
- Utilizes DarkStarSword's method for fixing effects that are out of alignment
- Moves bloom to a fixed depth
- Moves HUD to a fixed depth
- Adds two convergence presets on the 'Caps Lock' key.

Installation:
Download this ZIP file and extract the contents into the directory "..\Blue Estate\Binaries\Win64\"

**If using 3DTV Play**
- Move the file inside the "3DTV Play- Helixmod" folder to the "shaderoverride/vertexshaders/" folder.  
- When prompted, overwrite the file .

Important note: 
- When in-game, don't manually adjust the depth (separation). Doing so will cause some effects to become misaligned.  Instead:
  1. Decide what depth you want to play the game at-- 25%, 50%, 75% or 100% (default is 100%). If you want, you can cycle through the four separation presets in-game by pressing the backslash key. 
  2. To change the default depth setting, exit the game & open the Dx9Settings.ini file. 
  3. If, for example, you prefer 50% depth, scroll down to [PRES3]. Cut the line "UseByDef = true" and paste it under [PRES1].

Kerbal Space Program

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What this mod does:
- Fixes bloom, skybox & various haloing issues
- Adds auto-convergence features for the Main Menu and for the Aerospace Complex overview screen. 
- Adds 2 convergence presets on the 'Caps Lock' key.  Use the lower preset when leaving & entering the atmosphere (to correct some wind effects)
- Adds a toggle switch on the tilde key (~). Press & hold this button to make orbit lines & icons screen depth (to make it easier to click on them)

Known Issue:
- Mouse cursor is screen depth
- Small targeting boxes are screen depth

Installation:
1)  Ensure that you have the 64-bit version of the game installed.
2)  Download this ZIP file and extract the contents into the game directory
3)  Run the game using the included shortcut "KSP- Helixmod.bat"

Additional Notes:
- Tested this fix using game version 1.2.1.1604
- Made this using DarkStarSword's Unity template.  If you like this mod, consider supporting DarkStarSword on Patreon

Zombie Army Trilogy

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After fixing Sniper Elite V2, I had my sights set on fixing this game too since it uses the same engine and same overall gameplay, although I wasn't quite sure how much I would actually like the game itself. Much to my surprise, I found I actually REALLY liked it, even moreso than Sniper V2. Many of the gameplay elements in V2 seemed way too arcadey for a legit sniper game, but they felt right at home here, not to mention some of the overall gameplay elements (ie. accuracy and stopping power of the weapons) are much tighter and enjoyable here... and what's not to love about shooting zombies through the head (and seeing their brains spray out in 3D slow-mo!!!).

Fixed:
Lighting & shadows
Skyboxes
Bloom effects
Adjustable HUD depth & 3D crosshair implemented

Not fixed:
Nothing (that I'm aware of). Game is darn near flawless!

Instructions

1. Download fix: Version 1.0
2. Extract fix contents to ..\Zombie Army Trilogy\bin folder
3. Set StereoFlagsDX10 setting to 0x00004000 in Nvidia Inspector by following these instructions
4. Required settings: Ambient Occlusion should be on for 3D crosshair to work. All other settings should work.


Tools used for this fix:
-3DMigoto version 1.2.43
-DarkStarSword's auto-depth 3D crosshair and HUD filtering technique

Special Thanks:
oneup03 for donating an extra copy of the game to me to be able to fix this

Like this fix and want to show support & appreciation? 
3D fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations can be made at www.paypal.me/DShanz or by sending to Paypal ID: rshannonca@gmail.com

Killing Floor 2

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-Fix updated on 2016-11-22 for game's full release-





I've really been wanting to fix this game since it first was released. Game was REALLY broken in 3D, and I did not previously have the knowledge to fix it then, but after my other recent fixes I was finally able to come back to this and get this to a nearly flawless 3D experience. Now get to it, those floors gotta get killed!

Fixed:
Haloing effects
Lighting / shadows
HUD (best compromise possible)
Water / smoke / fog
Sun shafts
Specular reflections

Not fixed:
Real-time reflections
Lens flares
HUD still needs some work. Currently twitches during gameplay and not all elements set at same depth

Key functions:
RMB - reduces convergence for better aiming
\ - Disables HUD (good for taking screenshots or if the twitching HUD annoys you)

Update history:

2016-11-22:  Version 2.0
-Entire remake of fix due to broken compatibility. Converted to using bytecode shader hash in hopes of preventing future breaks
-Additionally fixed sun shafts and specular reflections
-Kept HUD adjustment minimal, only adjusted crosshair to be pushed into depth


INSTRUCTIONS


Download: Version 2.0

Installation: Extract archive to game folder location that contains KFGame.exe. Will be in ...\killingfloor2\Binaries\Win64

Options: Turn off Lens Flares and Realtime Reflections


Like this fix and want to show support & appreciation? 
3D fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations can be made at www.paypal.me/DShanz or by sending to Paypal ID: rshannonca@gmail.com

Hitman 2016 (DX11)

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First, i want to thanks to ishiki for give me this game. THANKS!! really appreciate :).

I have to say this game is awesome...the stages/levels are huge and looks amazing in S3D. My personal opinion is it a better game than Hitman Absolution. If you love Hitman games, i recommend this one for sure.
Also the engine used in this game is an upgrade of the one used in Hitman Absolution (Glacier 2), now all shadows, lights and SSR are made in Compute shaders...in Fact, i have to fix the Sun position in a compute shader (first time!). All this effects looks better than Absolution, so is indeed an improvement.

Fix:
- Shadows
- Lights
- Screen Space Reflections
- Normal reflections
- Sun/Sun glow
- Sky / Clouds
- Halos in effects (Fog, smoke, dust, fog, ice, water, others)
- HUD and Crosshair (best compromise)

Know issue:
- One Compute shader responsable for some lights and reflections have a nasty clipping/culling that i can't fix. When is visible is very ugly and is visible in a form of little dark squares on the sides of the offending effect. Reducing depth in NVCP helps. Is the same clipping issue in one source light we have in Hitman Absolution (the issue persist despite the engine upgrade)
- I have disable the mirror reflections. The fix for the swapped eyes is working OK, but when the camera is tilted the mirror reflections looks bad.

Presets:
- "P" key for recommended convergence
- "O" key cycle Crosshair and Target icons depth
- "K" key cycle some HUD elements depth
- "L" key for navigate in menus (set separation = 0)
- Xbox Controller Back Button for navigate in menus (set separation = 0). Use to enter and exit.

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

**IMPORTANT** Intallation Notes:
We need to install the game in the game folder without the little "TM" (trade mark).Windows/3Dmigoto take that character as "?" (ilegal character for files/folder names) so all shader fixed copied in the ShaderFixed folder are skipped (same as remove the effect). To do this edit the manifest appmanifest_236870.acf in steam for this game and change the "installdir" line to "Hitman" and rename the folder to "Hitman", you need a match between the manifest and the name folder. To do this you have to quit steam. Works for me!

Instructions:
- Follow this instructions to add the "StereoFlagsDX10" in the Game profile, very important!! (link: add StereoFlagsDX10 to profile.pdf)
- Use "Exclusive Fullscreen"
- Extract .zip where the .EXE is located (not the launcher)
- Disable Minimap in game option

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

Event[0]

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3Dmigoto 3D Vision DX11 Fix
What this mod does:
- Fixes various shadows, lights & haloing issues
- Places the crosshair and some HUD icons at a fixed depth
- Makes the helmet camera stay in place when you change convergence
- Adds a convergence preset on the 'Tab' key. Use this when floating around in space.

Installation:
1)  Download this ZIP file and extract the contents into the game's directory.

2a) For the GOG version:
  • Run the game using the included shortcut "Event[0]- 3Dmigoto.bat"
2b) For the Steam Version:
  • In your Steam library, right click on "Event[0]" and select "Properties"
  • Click "Set Launch Options"
  • In the box, type -window-mode exclusiveand click "Ok" 
  • Run the game
3) In the Options menu, set Volumetric Lights to "Off".


    Made this using DarkStarSword's Unity template.
     If you like this mod, consider supporting DarkStarSword on Patreon

      Titanfall 2

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      ========================================================================
      Titanfall 2
      ========================================================================
      - Addresses Single Player Campaign
      - Works with Multi Player Component
      - It either works for you or not, NO OTHER SUPPORT OFFERED!

      =======================================================================
      Fixed:
      ========================================================================
      - UI and broken crosshair
      - Different Halos around fire
      - Broken Specularity and other lighting issues
      - Skybox, different background objects
      - Other borken lights and effects


      Trailer:



      ================
      Authors:
      ================
      - Helifax - This fix, Shader fixes, Rendering issues, etc
      - Big thanks to Bo3b, DarkStarSword and Flugan for creating 3DMigoto and this awesome wrapper that allows us to fix our favourite DX11 games in 3D Vision!
      - NVIDIA for Creating 3D Vision as a tech!



      ================
      FIX:
      ================
      See: https://forums.geforce.com/default/topic/978798/3d-vision/titanfall-2-3d-vision-fix/



      Far Cry Primal

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      v1.1: 3Dfix-Far+Cry+Primal-1.1.zip

      v1.0: 3Dfix-Far+Cry+Primal-1.0.zip

      Update v1.1

      This update is primarily aimed at improving the performance on SLI systems. Running at 2560x1440 with water quality set to 'High', I see improvements from 29fps in v1.0 to 55fps in v1.1, and with water quality set to 'Very High' I see improvements from 10fps in v1.0 to 50fps in v1.1!

      Note that enabling the SBS/TAB custom shader will still have a significant impact to the framerate in SLI (stay tuned - improvements to halve the cost and limit it to when SBS/TAB is actually being used are planned).

      For single GPU users there is still an improvement - the crosshair should now be less "jumpy", and will prefer to stay behind small objects like grass or foliage.

      • Updated to 3DMigoto 1.2.50
      • Driver profile is automatically updated on launch.
      • Downscale depth buffer to 1/16th resolution for crosshair depth calculations to improve SLI framerate, and make crosshair less "jumpy".
      • Downscale reflections to 1/2 their original resolution before swapping eyes, and limit operation to once per frame to drastically improve SLI framerate (reducing water quality slightly will also make an additional improvement to SLI framerate).

      Fixed

      • Volumetric fog completely and accurately fixed and looks awesome in 3D :)
        • Shadow volumes (e.g. cast from trees)
        • Light volumes (e.g. in caves)
        • Camp fires
        • Density near mountains
        • Density near cliffs
        • Density in sky
      • Specular highlights are fixed accurately!
      • Lights / Shadows
        • Tile Lighting
        • Directional
        • Ambient
        • Physical
      • Water reflections
        • Real reflections outdoors (using stereo reversal technique)
        • Environment map reflections in caves
      • Ambient Occlusion
        • Normal map artefacts
        • Disabled false velocity smearing
      • Auto crosshair added
      • Enemy & animal tags
      • Mask of Krati crystals around edge of screen moved to fixed depth
      • Halos
      • Lens flares
      • Vignette pushed to depth
      • Hunter vision yellow outline fade out at edge of screen lined up better
      • Underwater caustics
      • Decals
      • Bloom

      Installation

      1. Unpack the zip file to the Far Cry Primal\bin directory

      2. Launch the game. The first time you run it (and again after any driver update) you will get a UAC prompt for Rundll32 to install the driver profile - choose yes.

      3. Disable Motion Blur in the settings

      4. If using SLI, lower the water quality to 'High' to improve the framerate and reduce stuttering.

      HUD Modes

      Two different automatic HUD modes are provided:

      The default mode will adjust the entire HUD based on the centre of the screen, which is well suited to general gameplay so that the crosshair will line up with the target.

      The second mode will try to adjust the HUD to be mostly in front of anything on the screen. This mode is intended for use in cutscenes to help make the subtitles easier to read.

      The ~ key can be used to toggle between both of these modes. If you would prefer to use a fixed depth HUD, you can do so by editing the d3dx.ini - x2 sets the mode and x sets the fixed depth for mode 0.

      Convergence Presets

      Press backslash to cycle between two convergence presets - a low preset recommended for most of the game, and a high preset intended for use in the Legend of the Mammoth DLC.

      Side-by-Side / Top-and-Bottom Output Modes

      This fix is bundled with the new SBS / TAB output mode support in 3DMigoto. To enable it, edit the d3dx.ini, find the [Present] section and uncomment the following line by removing the semicolon from the start:

      run = CustomShader3DVision2SBS

      Then, in game press F11 to cycle output modes. If using 3D TV Play, set the nvidia control panel to output checkerboard to remove the 720p limitation.

      Notes

      There are some reports that recent drivers are causing issues for some people. If you have trouble, 361.91 and 362.00 are known to work for this game.

      I may revisit the game later to improve the HUD like I did in FC4, but this is quite playable as is.

      Known Issues

      • Vignette underwater is not lined up with the edge of the screen (related to the HUD), but is a pretty minor issue.

      • Some of the cutscenes have excessive sparkles at the far left of the screen.

      • Some of the reflections are not accurate in 2D, and therefore not accurate in 3D either. The river near the village is probably the worst for this as from certain camera angles plants can be seen stretched across the water. This is a game bug.

      • If you use an unusual resolution, the fog in some areas (such as while obtaining the Owl guide) may be cut off the right of the screen. This occurs even in 2D and is a game bug. 1920x1080 and 1280x720 both work fine.

      Like my Work?

      Consider supporting me on Patreon

      This mod is created with 3DMigoto (by Bo3b, Chiri & myself) and uses Flugan's assembler

      The Witcher 3: Wild Hunt

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      A fix by mike_ar69 & DarkStarSword


      Profile and 1.10/1.21/1.31 updates by Helifax

      3DMigoto improvements by Bo3b and DarkStarSword

      Assembler by Flugan

      Special thanks to everyone on the forum who helped out with testing!


      Latest update 12-4-16, works with both Hearts of Stone and Blood and Wine expansions:


      The Witcher 3 - Patch 1.31 Update (12-4-16)
      • 3DMigoto 1.2.50
      • Profile is now part of the fix and is automatically deployed
      • Dynamic-crosshair is back
      • stereo2mono updated version so it doesn't kill the SLI bus in 3D Surround.
      • Fixed HBAO+ normal map artefacts following DarkStarSword's pattern (thanks mx-2!)
      • Fixes the Steam overlay and Steam controller in Windows 7 and Windows 8
      Big thank you to DarkStarSword and Bo3b for all their work on this update of 3DMigoto!
      The Witcher 3 - Patch 1.21 Update
      • Decals (quite a lot of them)
      • Rain splashes /drops
      • Blood
      • Hairworks shadows
      • Fixed witcher senses bubbles & warp bubbles so they now are at proper depth.
      • Crosshair is pushed to DEPTH
      • All other UI is still at FIXED depth.
      • Stars at night (thx SKAUT) for the savegame and pointing it out;)
      • I added presets for different convergence levels on Keys "Z" and "XBOX-RIGHT_THUMB_PRESS". - The Witcher Senses bubbles are also aligned for these 2 convergence values and might not work for others (haven't tested).
      • I recommend using these presets to play the game (if you aren't already using something like this). One if for Cutscenes/Interior the other is for outside:)
      Fixed
      • Lights
      • Shadows
      • Global illumination
      • Specular highlights
      • Environmental reflections
      • Decals
      • UI Depth adjustment added (cycle with ~ key)
      • Hairworks MSAA one-eye transparency
      • Hairworks glitch at specific depth from camera
      • Hairworks shadows
      • Light shafts
      • Sun & moon depth
      • Sun & moon reflection in water
      • Approximate fix for water environment reflection probes (Note that an SLI bug affects these - see below)
      • Approximate fix for direct reflections on water
      Installation
      1. Extract the folder from the rar file into the game directory under "The Witcher 3 Wild Hunt\bin\x64". If done correctly, the d3d11.dll file should be in the same directory as witcher3.exe.
      2. Launch the game. The first time you run it (and again after any driver update) you will get a UAC prompt for Rundll32 to install the driver profile - choose yes.
      3. If 3D does not kick in change the video settings to exclusive full screen mode (This setting has a tendency to reset from time to time, so this step may need to be repeated on occasion).
      Keys and Configuration
      ~: Cycles UI depth between several presets. You may customise the default depth by editing the d3dx.ini and adjusting x under [Constants]. To customise the presets on the ~ key, find the [KeyHUD] section and adjust the list as desired.
      F1: Toggle between two convergence presets.
      F3: Disable false reflections caused by an SLI bug.
      F11: Cycle SBS / TAB modes (see below to enable).
      When raining, raindrops will land on the camera. If you find this distracting you can disable it by editing the d3dx.ini file and setting x1 under [Constants] to 1.
      Side-by-Side / Top-and-Bottom Output Modes
      This fix is bundled with the new SBS / TAB output mode support in 3DMigoto. To enable it, edit the d3dx.ini, find the [Present] section and uncomment the following line by removing the semicolon from the start:
      run = CustomShader3DVision2SBS
      Then, in game press F11 to cycle output modes. If using 3D TV Play, set the nvidia control panel to output checkerboard to remove the 720p limitation.
      Known Issues
      • Sometimes after dying and loading a previous save the game may crash, or the 3D may glitch out. If this happens, restart the game.
      • On SLI systems, water in certain areas may display an incorrect reflection (e.g. reflecting clouds from the sky while underground). These false reflections can be disabled by pressing F3.
      Download
      The Witcher 3 v1.31 - 3DMigoto 1.2.50
      Outdated versions:
      The Witcher 3 v1.22 - 3DMigoto 1.2.40
      The Witcher 3 v1.21 - older 3DMigoto - Dynamic crosshair
      The Witcher 3 v1.10

      Unravel (DX11)

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      I re-fix the WIP created by 4everAwake (some game update broke it), so all the credits goes to him.
      I tweak the lights shaders to fix some black textures and removing the DOF effect don't remove the water.

      Before i post here i talk with 4everAwake if is ok with him...all OK....so enjoy this amazing game....really is an amazing game and S3D looks awesome. Removing the DOF effects is the best thing done in this fix....why hide the beauty of the landscape.

      Fix:
      - Remove DOF, default OFF (toogle with "X" key...believe me...you will not use DOF)
      - Fixes character shadows & fixes interior lights
      - Fixes various 2D effects (dust trails, sparks, fog)
      - Disables vignette effect when the camera zooms in on picture frames

      Know Issues (nothing game breaking):
      - Specular highlights & water reflections look incorrect
      - Various water effects are 2D (water splashes, crashing waves,.. etc)

      Presets:
      - "1" key or Xbox LB button for low convergence (read the book or picture frames)
      - "2" key for medium convergence (gameplay one)
      - "3" key for High convergence (gameplay one)
      - Xbox RB button cycle between medium and high convergence

      Instructions:
      - Extract .zip where the .EXE is located
      - Start the game, when "Rundll32" prompt appear, press "Yes". This is only for the first launch.

      Download

      Screenshots

      Star Wars: Rogue Squadron 3D [DX11]

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      This is more a guide to make it work in 3D than a fix, because there aren't any (fixable with shader modifications) issues.


      Instructions

      1- Download dgVoodoo 2 from here (latest version at this moment is 2.53): http://dege.freeweb.hu/

      2- Unzip it somewhere and copy the "DED8.dll", "D3DImm.dll" and "DDraw.dll" files from its "MS" folder to the folder where "Rogue Squadron.EXE" is ("I:\GOG\Star Wars - Rogue Squadron 3D\ROGUE" in my case).

      3- Open "dgVoodooSetup.exe". In the "Config folder / Running instance" option, press "Add" and choose that "ROGUE" folder I mentioned before.

      4- Configure it like this pictures. Some graphics settings can be configured to your liking. Then hit "Apply".



      5- Download the fix if you want to use the hotkeys of the next section (one of these two options) and unzip it in the "ROGUE" folder:
      zip: https://s3.amazonaws.com/masterotaku/Star+Wars+Rogue+Squadron+3D/rogue_squadron_3D_fix_1.zip

      6- Open the game. It will be in 2D by default if you use the fix from step 5. That's because having 3D enabled before loading screens messes up some graphics. So wait until you can control your ship in a mission and then use the emitter button or ctrl+t or the hotkey you use for that.


      Hotkeys

      - "q" or "right stick click / R3" in your controller: three convergence presets.
      - Mouse "back" button: hold it for 0 separation.
      - "Left stick click / L3": 0 separation toggle.


      Recommendations

      - Use a 4:3 resolution, like 1440x1080 if you have a 1080p monitor, 1920x1440 if you have a 1440p monitor, or 2880x2160 if you have a 4K monitor. The widescreen fix from the pcgamingwiki (http://pcgamingwiki.com/wiki/Star_Wars:_Rogue_Squadron_3D) that is in the "Use Sui's Rogue Squadron DLL wrapper" section doesn't work for me, it crashes after selecting a ship.

      Edit: editing the "Rogue Squadron.EXE" file with an Hex editor, it's possible to use widescreen: https://www.gog.com/forum/star_wars_rogue_squadron_3d/rogue_squadron_at_higher_resolutions_60_fps_windowed_mode/post14

      After that, select a 16:9 resolution in dgVoodoo.

      - Limit fps to 60 with Rivatuner Statistics Server. It will make frame pacing perfect in 3D. Switch that to 120fps (or to your refresh rate) when you want to play it in 2D instead.

      - Use a controller to play the game. The mouse input is a bit strange, making it hard to aim. The controller feels more analog.

      - The crosshair is always at screen depth, and that's annoying. You can disable it ingame and use the Nvidia crosshair (ctrl+F12) instead. It will work properly in cockpit view, but not in third person mode (the ship gets in the way and affects the crosshair depth). Aiming in this game isn't hard without a crosshair anyway.

      We Are The Dwarves

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      3Dmigoto 3D Vision DX11 Fix
      What this mod does:
      - Fixes various shadows, lights & haloing issues
      - Places the HUD & UI at a fixed depth. (This depth can be adjusted in the d3dx.ini file)
      - Adds a low convergence preset on the 'Caps Lock' key. Use this for some cutscenes.
      - Adds a toggle switch on the 'Z' key. Press this to fix the lights in the Character screen.

      Known Issue:
      There's some occasional flickering lights. (This is a game issue, not a 3D issue)

      Installation:
      1)  Download this ZIP file and extract the contents into the game directory.

      2a) For the GOG version:
      • Run the game using the included shortcut "We Are The Dwarves- 3Dmigoto.bat"

      2b) For the Steam Version:
      • In your Steam library, right click on "We Are The Dwarves" and select "Properties"
      • Click "Set Launch Options"
      • In the box, type -window-mode exclusive and click "Ok"

      Additional Notes:
      - I haven't beaten this game yet. So there may be some issues in later stages.

      - Made this using DarkStarSword's Unity template.
       If you like this mod, consider supporting DarkStarSword on Patreon

      The Dwarves

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      3Dmigoto 3D Vision DX11 Fix
      What this mod does:
      - Fixes various shadows, lights & haloing issues
      - Places the HUD & UI at a fixed depth. (This depth can be adjusted in the d3dx.ini file)
      - Adds a low convergence preset on the 'Caps Lock' key. Use this for some cutscenes.
      - Adds a very high convergence preset on the 'Z' key. Use this when traversing the world map. Also press this key to fix the character portraits in the Character Level-up screen (after a battle).

      Known Issue:
      - Mouse cursor is screen depth

      Installation:
      1)  Download this ZIP file and extract the contents into the game directory.

      2a) For the GOG version:
      • Run the game using the included shortcut "The Dwarves- 3Dmigoto.bat"

      2b) For the Steam Version:
      • In your Steam library, right click on "The Dwarves" and select "Properties"
      • Click "Set Launch Options"
      • In the box, type -window-mode exclusive and click "Ok"

      Additional Notes:
      - I haven't beaten this game yet. So there may be some issues in later stages.

      - Made this using DarkStarSword's Unity template.
       If you like this mod, consider supporting DarkStarSword on Patreon

      Sniper Elite 3

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      After fixing Sniper Elite V2 and Zombie Army Trilogy it only made sense that I would eventually fix this game as well. Originally I was much more interested in this title than V2, but a colleague urged me to work on V2 first, claiming it was far superior and that this one "sucked." After finally working on and playing this game, I have to say that person and I have WAY different opinions. Quite frankly, I didn't like V2 that much and thought this was a much better game (way better stealth gameplay and open-ended mission design) and a MUCH better 3D experience (those god rays look so awesome in 3D, and don't even get me started on the more graphic X-ray killcam!). Anyone who is a fan of the series needs to play/replay this in 3D.

      Fixed:


      • Lighting & shadows
      • Ambient Occlusion
      • God Rays
      • Skyboxes
      • Bloom effects
      • Adjustable HUD depth & 3D crosshair implemented


      Instructions


      1. Download fix: Version 1.0
      2. Extract fix contents to ..\Sniper Elite 3\bin folder

      Keys / Presets
      \ key: Toggles HUD on/off
      ] key: Cycles static HUD items depth
      [ key: Toggles crosshair/HUD auto-depth on/off. Good to disable when looking at map screen


      Tools used for this fix:
      -3DMigoto version 1.2.51
      -DarkStarSword's auto-depth 3D crosshair technique

      Like this fix and want to show support & appreciation? 
      3D fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations may be made at www.paypal.me/DShanz or by sending to Paypal ID: rshannonca@gmail.com



      ABZU

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      Merry Christmas everyone! This is more an experience than a game really, but it is quite something else with the sheer abundance of sea life around you and the attention to detail to make things like kelp and algae move realistically is quite impressive. I laughed with glee when I first came across a group of fish swimming in a bait ball and was able to experience what it would be like to swim through the middle of them :)

      Download the fix: 3Dfix-ABZU-1.1.zip

      Fixed

      • Killed motion blur (causes massive issues in 3D)
      • Fixed Temporal Anti-Aliasing (the game inexplicably enables this about half way though)
      • Halos and related issues on all surfaces (grass, rocks, water, etc, etc, etc)
      • Decals
      • Lights
      • Shadows
      • Specular Highlights
      • Environmental reflections
      • Sun reflection
      • Water clipping near walls
      • Water caustics
      • Water density

      Installation

      1. Extract the zip file to the game directory. If done correctly, the d3d11.dll should be in the same directory as AbzuGame-Win64-Shipping.exe (not the top level directory)

      2. Launch the game. The first time you run it (and again after any driver update) you will get a UAC prompt for Rundll32 to install the driver profile - choose yes.

      SLI Notes

      SLI + 3D Vision is broken in this game in recent drivers. The surface of the water is badly visually corrupted and the waves on the surface do not match between the eyes. Either disable SLI through the control panel, or downgrade to a known working driver:

      • 372.90 (Wed Sep 21, 2016): Works
      • 373.06 (Thu Oct 06, 2016): Works
      • 375.63 (Sun Oct 23, 2016): Broken
      • 375.70 (Fri Oct 28, 2016): Untested, presumed broken
      • 375.95 (Fri Nov 18, 2016): Broken
      • 376.09 (Mon Nov 28, 2016): Broken
      • 376.19 (Mon Dec 05, 2016): Untested, presumed broken
      • 376.33 (Wed Dec 14, 2016): Broken
      • 376.48 (Wed Dec 21, 2016): Broken

      Known Issues

      • If you see a massively broken effect (like a flickering surface, nuclear lights, an inexplicable colour filter, etc) it might just be a glitch. Try restarting the game before reporting any issues.

      • About half way through the game it suddenly enables temporal anti-aliasing for no apparent reason, which has issues in 3D. I've fixed all the worst problems this causes, but it still exhibits some minor judder in some areas.

      Side-by-Side / Top-and-Bottom Output Modes

      This fix is bundled with the new SBS / TAB output mode support in 3DMigoto. To enable it, edit the d3dx.ini, find the [Present] section and uncomment the line that reads:

      run = CustomShader3DVision2SBS

      Then, in game press F11 to cycle output modes. If using 3D TV Play, set the nvidia control panel to output checkerboard to remove the 720p limitation.

      Like my Work?

      Modding games takes a lot of time and effort, not to mention the work I do behind the scenes improving our tools and helping others. If you like what I do, consider supporting me on Patreonfor a recurring donation or Paypal for a one off.

      BeamNG.drive

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      Current fix is for version 0.8. Future updates will likely break this fix and I cannot guarantee I'll refix it until game is fully released. Enjoy it while you can!


      If you follow the trend of fixes I make, they usually involve games where things explode gloriously (mostly heads) or things go REALLY fast, so naturally a driving game with full soft-body physics would catch my interest. However, the real reason I fixed this was because I wanted a driving simulator with better graphics than City Car Driving (which I also fixed), and this seemed like the best candidate. I haven't gotten a chance to break out my Logitech G27 to give this game a proper go, but the driving feel on a Xbox 360 controller is not the greatest, so this might be a better fit for those that are more interested in the sandbox aspect, but at least the latest update for the game does provide more single player experience options for those with less imagination.

      The reason I put the big disclaimer up is because I've already gone through having an update completely break the fix. I had JUST finished fixing this on version 0.72, and then literally the next day I fired it up to try it out with my wheel to find the game had updated and all my hard work went down the drain with it. I almost shelved it at that point, but decided to fix it again for the latest version since I had the knowledge on how to fix everything relatively quickly again, but I don't think I'll have the patience to go through that again unless I feel like it'll be a safe bet for some time thereafter (ie. a couple months after full release). Hopefully it'll be a while before any future updates come out at least.


      Fixed:
      -all halos (pretty much EVERYTHING created a halo)
      -lighting/shadows
      -water

      Disabled:
      -A shader related to dustclouds. The dustclouds themselves are fixed/present, but this shader was breaking them, couldn't be properly fixed (only close approximate), and I couldn't even determine what it actually did other than break an already fixed effect, so I just disabled it
      -Bloom on brake/headlights

      Other Issues:
      -Shadows ARE fixed, however while in motion they seem *slightly* off. Not a huge issue, but is a minor annoyance

      INSTRUCTIONS


      1. Download: Fix for version 0.8
      2. Extract/install fix to directory:  ..\BeamNG.drive\Bin64


      Tools used for this fix:
      -3DMigoto version 1.2.51

      Like this fix and want to show support & appreciation? 
      3D fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations may be made at www.paypal.me/DShanz or by sending to Paypal ID: rshannonca@gmail.com
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