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Final Fantasy X/X-2 HD Remaster

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3D Vision fix for Final Fantasy X and Final Fantasy X-2. I haven't played FFX-2 to completion yet, but I have visited all zones (except the end game zone) and fixed broken effects.


Update (2021-12-11): replaced the "d3d11.dll" with another one that can force flip model. This makes triggering 3D easy in both fullscreen and borderless modes from the game (NOT FOR WINDOWS 7), without needing "full_screen=1" in "d3dx.ini" (it's set to 0 now). Improved minimap stereoization when using the HUD depth hotkey, but not fully resolved clipping due to conflicts with Last Mission.

Update (2020-01-19): 3Dmigoto updated to 1.3.16 version. Added one more convergence preset. 2D backgrounds are now stereoized in both games (customizable with hotkeys "j" and "k", but I recommend the default settings), but perfection is impossible.

Update (2018-02-16): the FFXII fix game me ideas about that effect that was still unfixed, and I found the perfect formula for this! It's perfect at any convergence level (thing that I didn't manage to do in FFXII, funnily enough), so now I don't disable the effect by default. 3Dmigoto updated to version 1.3.3, but it still seems incompatible with the Untitled Project X mod. I need to test more settings in the future about this.


Fixed
- Many water issues.
- Minimap depth.
- Ghosting effects from save points, spells, waves, Ifrit fire, etc.
- Added depth, convergence, HUD depth, bloom, motion blur and depth of field hotkeys.


Installation
- Download this file and extract its contents in the root folder of the game ("FINAL FANTASY FFX&FFX-2 HD Remaster", where "FFX.exe" and "FFX-2" are).
- Launch the game normally, in borderless or fullscreen modes.


Mod compatibility
- Fully compatible with modified exe files for Japanese voices, which can be found here: http://steamcommunity.com/app/359870/discussions/0/364041517007201631/?ctp=29 (broken links). My backup is here.
- Not compatible with Untitled Project X (http://steamcommunity.com/app/359870/discussions/0/364041517007524857/). Using the fix and UPX at the same time will either crash the game on boot or not make the fixed shaders work (hotkeys still work).


Hotkeys
- "F6": bloom toggle. Not disabled by default.
- "m": HUD depth cycling. Starts at screen depth, and each key press adds +20% depth.
- "j": 2D backgrounds convergence scaling.
- "k": 2D backgrounds depth scaling between elements.
- "l": to cycle through multiple convergence presets (2, 4, 8, 16, 40, 60). The low convergence ones are intended for cutscenes.
- "g": toggle motion blur and depth of field. Not disabled by default.
- "b": toggle wave/heat effects. Not disabled by default, because my latest update fixed it.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

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