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The Witcher 3: Wild Hunt


A fix by mike_ar69 & DarkStarSword


Profile and 1.10/1.21/1.3x updates by Helifax

Update for game version 4.00 onwards by masterotaku

3DMigoto improvements by Bo3b and DarkStarSword

Assembler by Flugan

Special thanks to everyone on the forum who helped out with testing!


Latest update 12-11-16, works with both Hearts of Stone and Blood and Wine expansions:
Latest update 2022-12-23, for game version 4.00 that broke most of the fix. Redone mostly from scratch. This new geo-11 fix isn't backwards compatible with older versions of the game.

Fixed (v1.33 and older)
  • Lights
  • Shadows
  • Global illumination
  • Specular highlights
  • Environmental reflections
  • Decals
  • UI Depth adjustment added (cycle with ~ key)
  • Hairworks MSAA one-eye transparency
  • Hairworks glitch at specific depth from camera
  • Hairworks shadows
  • Light shafts
  • Sun & moon depth
  • Sun & moon reflection in water
  • Approximate fix for water environment reflection probes (Note that an SLI bug affects these - see below)
  • Approximate fix for direct reflections on water
Fixed (v4.00 and newer)
  • Shadows (included shadows on hairworks effects, and Nvidia Ansel exclusive shaders).
  • Lighting.
  • Compute shader lighting clipping.
  • Temporal anti-aliasing.
  • Screen space reflections.
  • Decals.
  • Fog.
  • Terrain haloing problems.
  • Underwater wave effect.
  • Light shafts for presumably all resolutions (tested up to 7680x4320 and also ultrawide resolutions).
  • Radial blur (when "Blur" is enabled in the options).
  • Stereoized specular reflections.
  • Sun, moon and stars depth.
  • Dynamic crosshair depth and limited dynamic HUD depth (avoiding corners, intended for 16:9 resolutions. You can disable this feature except crosshairs with F3).
  • Dynamic depth for monster sounds when using witcher senses.
  • Autoconvergence configured, detecting cutscenes and menus to force screen depth HUD under those situations.
Installation
  1. Extract the folder from the rar file into the game directory under "The Witcher 3 Wild Hunt\bin\x64". If done correctly, the d3d11.dll file should be in the same directory as witcher3.exe.
  2. Launch the game. The first time you run it (and again after any driver update) you will get a UAC prompt for Rundll32 to install the driver profile - choose yes.
  3. If 3D does not kick in change the video settings to exclusive full screen mode (This setting has a tendency to reset from time to time, so this step may need to be repeated on occasion).
Keys and Configuration (v1.33 and older)
~: Cycles UI depth between several presets. You may customise the default depth by editing the d3dx.ini and adjusting x under [Constants]. To customise the presets on the ~ key, find the [KeyHUD] section and adjust the list as desired.
F1: Toggle between two convergence presets.
F3: Disable false reflections caused by an SLI bug.
F11: Cycle SBS / TAB modes (see below to enable).
When raining, raindrops will land on the camera. If you find this distracting you can disable it by editing the d3dx.ini file and setting x1 under [Constants] to 1.
Side-by-Side / Top-and-Bottom Output Modes
This fix is bundled with the new SBS / TAB output mode support in 3DMigoto. To enable it, edit the d3dx.ini, find the [Present] section and uncomment the following line by removing the semicolon from the start:
run = CustomShader3DVision2SBS
Then, in game press F11 to cycle output modes. If using 3D TV Play, set the nvidia control panel to output checkerboard to remove the 720p limitation.

Keys and Configuration (v4.00 and newer)
  • F1: convergence presets (0.6, 1.3). This only works if "dm_auto_convergence" is set to 0 in "d3dxdm.ini".
  • F2: HUD depth presets (0, 20%, 40%, 50%, 60%, 80%, 100%). 40% by default, except for cutscenes and menus.
  • F3: dynamic HUD toggle. Disabled by default due to inconsistencies. It avoids affecting HUD elements at the corners (this is sometimes a serious limitation), and is intended for 16:9 resolutions.
  • F4: gameplay depth of field toggle. Not disabled by default. The effect only appears if depth of field is enabled in the options. With this hotkey, you can disable it for gameplay while maintaining it in cutscenes.

Known Issues (v1.33 and older)
  • Sometimes after dying and loading a previous save the game may crash, or the 3D may glitch out. If this happens, restart the game.
  • On SLI systems, water in certain areas may display an incorrect reflection (e.g. reflecting clouds from the sky while underground). These false reflections can be disabled by pressing F3.
Known Issues (v4.00 and newer)
  • There is a lighting clipping issue (geo-11 exclusive problem) affecting characters' bodies under some circumstances. After many hours of trying to fix this, it wasn't possible yet.

The Witcher 3 - Patch 4.04 Update (2023-10-28)
  • Fixed HBAO+.
  • Fixed more sun, moon and skybox shaders.
  • Perfect clipping fix for lighting compute shaders.
  • Disabled motion blur, after some recent update made it hard/impossible to fix.
  • Some further autoconvergence and HUD tweaks.
  • Updated geo-11 to build v0.6.182.
The Witcher 3 - Patch 4.01 Update (2023-02-04)
  • Fixed a Witcher sense footprints shader.
  • Updated geo-11 to build v0.6.107.
The Witcher 3 - Patch 4.00 Update (2022-12-23)
  • Refixed the entire game in general (only some light shafts shaders survived the update).
  • Fixed screen space reflections.
  • Stereoized specular reflections.
  • Fixed temporal anti-aliasing.
  • Fixed radial blur.
  • Fixed light shafts at high resolutions.
The Witcher 3 - Patch 1.33 Update (12-16-16)
  • Fixed the water bug during the day and the "green effect" during the night.
The Witcher 3 - Patch 1.32 Update (12-11-16)
  • Fixed the UI warping strangely in some menus.
  • Added convergence changes while aiming
  • Added convergence changes while using Witcher Senses
  • All UI is pushed to DEPTH in Witcher Senses (Xbox Left Trigger or R.Mouse). Unfortunately I cannot push only certain elements as the shaders are shared. Also, if I try to do this the Minimap will glitch really bad - as seen before. If you want to disable this functionality, search the "d3dx.ini" file for "z = 2" and set it to "z = 0".
  • Witcher Senses bubbles are pushed to the right depth.
  • Other minor changes to the convergence values.
The Witcher 3 - Patch 1.31 Update (12-4-16)
  • 3DMigoto 1.2.50
  • Profile is now part of the fix and is automatically deployed
  • Dynamic-crosshair is back
  • stereo2mono updated version so it doesn't kill the SLI bus in 3D Surround.
  • Fixed HBAO+ normal map artefacts following DarkStarSword's pattern (thanks mx-2!)
  • Fixes the Steam overlay and Steam controller in Windows 7 and Windows 8
Big thank you to DarkStarSword and Bo3b for all their work on this update of 3DMigoto!
The Witcher 3 - Patch 1.21 Update
  • Decals (quite a lot of them)
  • Rain splashes /drops
  • Blood
  • Hairworks shadows
  • Fixed witcher senses bubbles & warp bubbles so they now are at proper depth.
  • Crosshair is pushed to DEPTH
  • All other UI is still at FIXED depth.
  • Stars at night (thx SKAUT) for the savegame and pointing it out;)
  • I added presets for different convergence levels on Keys "Z" and "XBOX-RIGHT_THUMB_PRESS". - The Witcher Senses bubbles are also aligned for these 2 convergence values and might not work for others (haven't tested).
  • I recommend using these presets to play the game (if you aren't already using something like this). One if for Cutscenes/Interior the other is for outside:)
Download
The Witcher 3 v4.01 (geo-11, with build v0.6.182)
In "d3dxdm.ini", "direct_mode" is set to "sbs" by default. Change it to the output you need. For "nvidia_dx9", do not use the ingame vsync option (driver vsync is OK) and use double the fps limits than the fps per eye that you want. Performance is worse than in other "direct_mode" settings.
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