geo-11 fix for Ghostbusters: The Video Game Remastered, which is the DX11 remaster of the original game.
Fixed
- Haloing issues.
- Specular reflections at realistic depth.
- Parallax occlusion mapping.
- Skyboxes.
- Radial blur.
- Mirrors.
- Dynamic depth for crosshairs.
- Automatic low convergence preset for the pause/upgrade menu.
- Autoconvergence configured, although not very necessary.
Installation
- geo-11 (with build v0.6.182): download this file and extract its contents in the "GhostbustersRemastered" folder, where "ghost.exe" is. Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. It's "sbs" by default. For 3D Vision monitors, only the "nvidia_dx11" mode works, and it needs "full_screen=1" in "d3dx.ini" (as reported by one user).
- Launch the game.
Hotkeys
- F1: convergence presets (0, 1, 2, 3, 4). 3 by default. This hotkey only works if "dm_auto_convergence" is disabled in "d3dxdm.ini".
Notes
- Ultrawide resolutions work, but the game itself will show a buggy pause menu for very wide aspect ratios.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku