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Zombie Army Trilogy

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After fixing Sniper Elite V2, I had my sights set on fixing this game too since it uses the same engine and same overall gameplay, although I wasn't quite sure how much I would actually like the game itself. Much to my surprise, I found I actually REALLY liked it, even moreso than Sniper V2. Many of the gameplay elements in V2 seemed way too arcadey for a legit sniper game, but they felt right at home here, not to mention some of the overall gameplay elements (ie. accuracy and stopping power of the weapons) are much tighter and enjoyable here... and what's not to love about shooting zombies through the head (and seeing their brains spray out in 3D slow-mo!!!).

Fixed:
Lighting & shadows
Skyboxes
Bloom effects
Adjustable HUD depth & 3D crosshair implemented

Not fixed:
Nothing (that I'm aware of). Game is darn near flawless!

Instructions

1. Download fix: Version 1.0
2. Extract fix contents to ..\Zombie Army Trilogy\bin folder
3. Set StereoFlagsDX10 setting to 0x00004000 in Nvidia Inspector by following these instructions
4. Required settings: Ambient Occlusion should be on for 3D crosshair to work. All other settings should work.


Tools used for this fix:
-3DMigoto version 1.2.43
-DarkStarSword's auto-depth 3D crosshair and HUD filtering technique

Special Thanks:
oneup03 for donating an extra copy of the game to me to be able to fix this

Like this fix and want to show support & appreciation? 
3D fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations can be made at www.paypal.me/DShanz or by sending to Paypal ID: rshannonca@gmail.com

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