-Fix updated on 2016-11-22 for game's full release-
I've really been wanting to fix this game since it first was released. Game was REALLY broken in 3D, and I did not previously have the knowledge to fix it then, but after my other recent fixes I was finally able to come back to this and get this to a nearly flawless 3D experience. Now get to it, those floors gotta get killed!
Fixed:
Haloing effects
Lighting / shadows
HUD (best compromise possible)
Water / smoke / fog
Sun shafts
Specular reflections
Not fixed:
Real-time reflections
Lens flares
HUD still needs some work. Currently twitches during gameplay and not all elements set at same depth
Key functions:
RMB - reduces convergence for better aiming
\ - Disables HUD (good for taking screenshots or if the twitching HUD annoys you)
Update history:
2016-11-22: Version 2.0
-Entire remake of fix due to broken compatibility. Converted to using bytecode shader hash in hopes of preventing future breaks
-Additionally fixed sun shafts and specular reflections
-Kept HUD adjustment minimal, only adjusted crosshair to be pushed into depth
INSTRUCTIONS
Download: Version 2.0
Installation: Extract archive to game folder location that contains KFGame.exe. Will be in ...\killingfloor2\Binaries\Win64
Options: Turn off Lens Flares and Realtime Reflections
Like this fix and want to show support & appreciation?
3D fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations can be made at www.paypal.me/DShanz or by sending to Paypal ID: rshannonca@gmail.com