*** This fix was made with DHR's UE4 UNIVERSAL FIX***
Lastest Update: 02.10.2018 - V0.51
- release (no further UI management, contact me if needed)- general fix by UE4 UNIVERSAL fix - DHR
- adaption to get it working for this game - Losti
Issues left:
- some reflections @ car and glas
- back mirror is broken, only workarround only working OK with 3rd person
- everything I havnt seen so:
Report Issues:
- report any game breaking issues that are not described above in "Issues left" to rauti@inetmx.de
- provide savegame link/screenshot/details (NOT A SAVEGAME.RAR or ZIP this will be rejected)
- you can also report issues @ the 3DVision forum in the respective threar, but EMAIL would be the way you reach me deffinitively. I will NOT check this thread here!!!
- special help? contact me as well!!!
Download - Fix V 0.51
Assetto Corsa Competizione and 3D-Vision Fix
(same like posted in the forum 09/25/2018 07:32 PM only logging is disabled)
Introduction get it working (follow the septs 1 by one!!):
- ignore all writing errors in my post/comments/descriptions ^^
- uninstall old fixes!!! (delete the ShaderFixes folder from the game!!!)
- get the lastest NVIDIA driver, uninstall old one with Display Driver Uninstaller (DDU) if any troubles occure
- download and extract the fix archive to "...\Assetto Corsa Competizione\AC2\Binaries\Win64\"
Ingame Settings:
- everything you like except:
===> SET AA TO FXAA (NOT TEMPORAL!!!!!!, this caueses motion sickness!!)
===> SET EFFECTS TO MEDIUM (NOT HIGHER, this will cause wrong mirroring)
Constants in d3dx.ini:
NOTE: The Constans have to be set up in the constants sections, if you need some customization:
- z = HUD-Depth (can be changed)
- z3 = DO NOT CHANGE !!!!!!!!!!!!!!
Key Settings (Controller):
Set Depth in depencendy of the viewing perspective:
XB_GUIDE
Key Settings (Keyboard/Mouse):
Set Depth in depencendy of the viewing perspective:
"TAB"
Key/Depth Setting - Customization
if you dont like the settings the fix comes with, you have to find your own likes, choose your desired separation, convergence and HUD-DEPTH in the game
- to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- Find a suitible separation/convergence/HUD depth (x constant), as well as mouse depth (z3, z5)
- edit the d3dx.ini
- set your desired Separation and Convergence can Constants for keys named "HUDDEPTH"
Acknowledgements
- THANK you DHR for all your continues support!!!
- TANK YOU ziozeus and Lost Paradise supporting me with issue reports!!!
- Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
- NVIDIA for creating 3D-Vision as a tech!
Food for Thought:
- Any 3D-Vision fix will take many hours of developnment, even if its a fix from a prev. fixed engine or an update of an exiting fix. We do THIS because of the satisfaction getting things right and helping others and keep 3D-Vision alive , not because of any profit in general.
--- This fix takes about 9 hrs for me and "some" beers and cigarettes. Please find the donation addresses below to refund some of it .... OF CAUSE only if you want ---
__________________________________________________________________________________
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de
Help keeping us 3D-Vision alive, support shader hackers with some motivating beer here:
https://forums.geforce.com/default/topic/1025069/3d-vision/free-donations-to-3dvision-fixers-absolutly-no-request-here-/post/5216801/#5216801